This section, in brown italic font, appears in many places on this website for completeness - so you can skip it in future!
The purpose of this Guide is to show you how to actually use the computer program MOPEKS. If you are not a computer programmer, please read 'Guide ⇨ Basic Principles' first.
You can then experiment by actually running the program MOPEKS.
Firstly, download and install MOPEKS as explained in 'Downloads ⇨ MOPEKS Program'.
Then start it up! When you encounter the Advice form (see 'FAQ ⇨ List of Forms ⇨ Form Advice') please read what it has to say. If it has any "red" content then there is a problem and you will have to do your best to solve it with the help of the 'Troubleshooting' section. By all means send me the error log if that happens - see 'Guide ⇨ Quality Control'
Assuming there are no problems, press the green "continue" button on the Advice form and you will encounter the Wizard, which is oriented towards actions. Then press the green continue button to go straight on to Reception which is oriented towards locations. Both of these forms are merely different routes to the same thing - you can regard them as being navigational aids.
Press the appropriate radio button until the Reception form looks like below. Now read what it has to say carefully - MOPEKS is complicated. It may look like a game but it is not.
End of brown italic section!
Now press the green Continue button on form Reception and the Factory form should come up. Press buttons until it looks like the screen shot below!
When you are ready, press the green "Do Property Associations" button and the Property Associations form will come up as below. This form is explained at much greater length in FAQ ⇨ General ⇨ Q7) but the explanation on the form itself should really be sufficient if you are just looking around.
When you are ready, press the green button and the 'Simulator Setup' form will come up. The background is to this form is explained in 'FAQ ⇨ Methods ⇨ Q10'.
Now, we are going to set up the criteria for failure. Press buttons until it looks like the form below. You will see that failure occurs when Brian's health property is less than or equal to zero!
Note the points awarded per step survived. This will normally be positive to encourage survival.
When you are ready, press the 'All Completed' box and the form will move on to deal with the criteria for success
Press buttons until it looks like the form below. You will see that in this simulation, 'success' occurs when Brian's health property is greater than zero and Leo's health property is less than or equal to zero!
Note the points awarded per step survived. This will normally be negative to encourage early success.
When you are ready, press the 'All Completed' box and the form will move on to give points for the various aspects of success.
You will see that we are awarding 500 points for Brian's suvival and 500 points for killing Leo (it's a jungle out there).
When you are ready, press the green "Continue" button and the Mopeks form will come up as below.
Now press the 'Yes' radio button to Review a Method rather than Create one and you will be presented with a somewhat changed Mopeks form as shown below.
Tick or un-tick the 'Click to Show' (or 'Click to Hide') box to expand or contract the Mopeks form.
When you are used to MOPEKS you can press the 'Clear Text Box' button and drop in your own Method but for the moment use the pre-set Method which is in the box. Now press buttons as in the animated gif at the bottom of the page.
You can use the following buttons to go through the Method line by line.
F4: Run to Cursor
F5: Run to End
F7: Step Backwards at Top Level
F8: Step Forwards at Top Level
The values and Object movements are driven by the Method being reviewed. It is important to realise that Method 34, the Simulator, is a PROCESS during which the values of the various properties change from step to step. Typically, we start at Step 1 and you should review the changes taking place between Step 1 and ALL of the following steps as the Intelligent Object seeks a solution to its problem.
If you left click on the screen shot below, you will see the whole process animated.
Look at the yellow field of battle and the heading of the data above to see what is happening! If you concentrate on the Method itself you may not realise that things are changing as you press F8.
Brian orbits the lake to slow Leo down and then reaches the spinach patch which revitalises him and Leo runs away. OK, so its not Shakespeare but this is early days for MOPEKS.
Left click for ANIMATED gif. Then Save Image to Disk and Step through as a Movie if you wish - see 'FAQ ⇨ General ⇨ Q9'
When you press F7 it does not really go backwards - it starts again and runs up to the line just before the current line.
MOPEKS® and the Blue Logo are the Registered Trademarks of the MOPEKS Organisation
Website Published: 15th October 2013
Program Launched: 2nd November 2013
Copyright © MOPEKS Organisation 2013. All rights reserved
'MOPEKS Organisation' is the Trading name of Mopeks Ltd a company registered in England under number 07519676
The robot docking station is here here